Monday, March 9, 2015

VIDEO GAMES MORE THAN A GAME

Summary: IBM Reports


   The online world has many hours invested in it as the real world. This gaming world many of us have experienced has taught people to get out of their comfort zone. In these reports I found out that on average gamers put in 22 hours a week into playing these games. That is the same amount of a part-time job in the real world. 
    In the virtual realm decision-making can either make or break you. What I'm saying is that you can either be a leader or you can be a follower. You tendencies and habits that you acquire from these gaming experiences carry over into the real world which is extraordinary. It creates leaders in people who would've never thought they'd to leave their comfort zone. The rewards you may receive in these games are a reflection of the decision-making you made in order to get that certain point. 

     These "incentive systems" that the creators of the games have made are phenomenal. They tie in virtual world experiences to real world ones. Someone's judgment and responses in a game will separate them from someone else's, in which you either have what it takes at this moment or you don't. If not there will always be another task you may excel in that someone else may not. Leadership in these types of environments don't last forever. Sometimes the rewards in the game can even extend to the real world. 

       The teachings of online gaming form experiences that many people cannot say that they have had. Some of these experiences include strengthening traits and habits that people have, or have acquired while playing online. These strengths help people embrace their confident side. Also gives them more experience (job wise) to feel more at home with being a leader and not a follower. (Such as a management position.) lessons learned by playing online can help turn weaknesses into strengths as well and vice versa. 

        Online gaming has proved to be more than just having fun. It is a way that many companies today use in order to build character skills. Such as strengthening leadership skills and eliminating any weaknesses that don't comply.


http://www.ibm.com/us/en/

http://immersiveeducation.org/minecraft

No comments:

Post a Comment